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Information Technology

Program Overview

Information Technology (IT) in its broadest sense encompasses all aspects of computing technology. IT focuses on meeting the needs of users within an organizational and societal context through the selection, creation, application, integration, and administration of computing technologies.

The curriculum is built upon the Association of Computing Machinery (ACM) Curricular Model and embodies the goals and outcomes, as articulated by the ACM.

The program concludes with a comprehensive assessment portfolio that is useful for job hunting and sharing with future employers.

This program is offered online.

Student Learning Outcomes

To enable IT graduates to achieve the above goals, they must possess the following skills upon graduation, namely the ability to:

  • Use and apply current technical concepts and practices in the core of information technologies.
  • Analyze, identify and define the requirements which must be satisfied to address problems or opportunities faced by organizations or individuals.
  • Design effective and usable IT-based solutions and integrate them into the user environment.
  • Assist in the creation of an effective project plan.
  • Identify and evaluate current and emerging technologies and assess their applicability to address the users’ needs.
  • Analyze the impact of technology on individuals, organizations and society, including ethical, legal and policy issues.
  • Demonstrate an understanding of best practices and standards and their application.
  • Demonstrate independent critical thinking and problem solving skills.
  • Collaborate in teams to accomplish a common goal by integrating personal initiative and group cooperation.
  • Communicate effectively and efficiently with clients, users and peers both verbally and in writing, using appropriate terminology.
  • Recognize the need for continued learning throughout their career.

Students in King University’s Information Technology program have the opportunity to choose from one of the following tracks:

  • Cloud Computing and Systems Administration
  • Cybersecurity Management
  • Digital Business and Game Development

Upon completion of your chosen track, you have the ability to choose one additional track:

  • General Business
  • Project Management

This program is offered online. View more information about the online Information Technology degree program.

Information Technology Major Course Descriptions (32 hours)

An introduction to computer science: Exposure to system architecture, data structures, operating systems, storage and data retrieval are included. – 4 s.h.

An introduction to problem solving, algorithm development, and algorithm analysis implemented in a high level, block structured programming language (such as C++ or Java). – 4  s.h. Prerequisite: ITEC 2000

An introduction to information technology fundamentals. Includes basic input/output processes, storage, and file management; fundamentals of webpage design; basic networking principles; rudimentary information security; basic database concepts; introductory programming and
logic; exposure to systems development. – 4 s.h.

*ITEC 2700 Foundations of Information Technology is offered to students who do not have prior information technology (IT) or who desire to update current fundamental IT skills. ITEC 2700 is not required for the BSIT degree.

A study of techniques for designing and maintaining large data bases. – 4 s.h.

Describes the role of the systems analyst in information systems. Presents the concepts of systems analysis, design, and implementation in the system development life cycle.
Considers the current modeling tools of the systems analyst, including data flow diagrams, entity-relation diagrams, decision support systems, and project management. – 4 s.h.

A study of web programming concepts and techniques, including advanced JavaScript, PHP, and database integration, and application programming. Focus will be on a systems approach and will include the development of a comprehensive application project from concept to final product. – 4 s.h.

Prerequisite: ITEC 2000

This course covers cloud computing from an end-user perspective. Students will learn to utilize open source and readily available applications, collaboration tools, and storage options housed on the Internet. The focus of this course is cloud computing from a business or managerial point of view rather than a network or software engineering viewpoint. Students will be exposed to legal, ethical, and privacy issues associated with cloud computing. – 4 s.h.

Capstone seminar dealing with new technologies, ethics, and other issues. – 2 s.h.

Co-requisite: ITEC 3780

This course introduces the concepts of risk assessment, acceptable use and enforcement of information technology security policies. Students will develop a comprehensive information technology security policy using SANS (System Administration, Audit, Networking and Security) guidelines. – 4 s.h.

The purpose of this course is to allow student candidates for the degree of Bachelor of Science in Information Technology to demonstrate their major field achievements through constructing and presenting a final portfolio of their work. The portfolio presentation is submitted online during ITEC 3780, at the end of the semester in which the student intends to graduate. Any student who does not meet the requirements of the assessment of the portfolio will not graduate until the requirements have been met. – 2 s.h.

Co-requisite: ITEC 3755
*Not designed for transfer

Cloud Computing and Systems Administration Track (12 hours)

This is an introductory networking course introduces the concepts of local area networks, wide area networks, network design, analysis, performance evaluation, protocols and the ISO Open Systems Interconnect Model. Emphasis is placed upon data links, networks, and transport protocols. – 4 s.h.

This course introduces the threats to information resources and appropriate security measurement. Topics include cryptography, identification and authentication, access control models and mechanisms, steganography, Internet security, and intrusion detection and prevention. – 4 s.h.

This course introduces virtualization technology, virtual machine storage, virtual networking, and access control. Students should be able to manage installation, configuration, and management of cloud storage systems. – 4 s.h Prerequisite: ITEC 2000, 3710

Cybersecurity Management Track (12 hours)

This course introduces the threats to information resources and appropriate security measurement. Topics include cryptography, identification and authentication, access control models and mechanisms, steganography, Internet security, and intrusion detection and prevention. – 4 s.h.

Students will investigate computer network intrusions including gathering evidence, chain of custody, detection systems, and incident reporting. This course makes
extensive use of hands-on techniques used by computer forensics professionals. – 4 s.h.

This course teaches students the methodologies for dealing with various types of hacking attacks and how to effectively deal with these types of attacks. Students in this course will be exposed to real-world scenarios in a series of virtual labs for a better understanding of network analysis and system hardening – 4 s.h.

Digital Business and Game Development Track (12 hours)

This course introduces gamification and digital business. Students will gain the knowledge necessary for designers and developers to engage and motivate people to achieve digital business goals using game mechanisms, game training, and digital business marketing. – 4 s.h. Prerequisite: ITEC 2000

This course introduces the innovative and disruptive strategies as a part of the change management needed to complete a digital transformation of any business or company. Students will learn scope, business models, operations, and the frameworks needed for transforming a company to a digital business. The course uses real case studies to help bring practical experience and understanding of digital transformations. – 4 s.h. Prerequisite: ITEC 2000

This course introduces students to game design and development, coding, level design, game theory and mechanics, interactive narrative for gaming, and gaming project management. Students will also explore the technical workflow and other key components essential for game development and production cycle. The student will create a game project for a digital business. – 4 s.h. Prerequisite: ITEC 2000, 3765

Pepsi L. Boyér
Assistant Professor of Information Technology

Technology Requirements

Students in the Information Technology program are required to supply their own laptop computer (PC or Mac), with fully functional Microsoft Office 2016 or newer, wireless capability, and webcam. Microsoft Office 365 is available to all King students to load on the PC or Mac and is accessible at using their King University credentials. Tablets or other devices without fully functional Microsoft Office 2016 or newer do not satisfy this requirement.